Skills, rules & memories
Beyond individual agents, your organisation’s Library holds three reusable building blocks that shape how agents behave: skills, rules, and memories. They differ in who controls them and how strict they are — guidance an agent can use, instructions it must always follow, and know-how it remembers. Each can be scoped to all agents or specific ones, and to your whole organisation or specific projects.
Skills
Section titled “Skills”A skill is reusable AI guidance applied to your organisation’s agents — markdown guidance layered onto an agent’s system prompt. Use one to package a way of doing something you want available across agents, rather than re-explaining it each time.
Skills come from two places: the ones your organisation authors, and a catalogue of system skills Regnora maintains. You can fork a system skill to create an editable organisation copy. When configuring an agent you choose which skills it should use, and you can scope a skill by agent type and by project.
Manage: Skills
A rule is an always-on instruction the agent follows every run — authored by your team, and something the agent cannot change. Rules are injected into the system prompt on every matching run, which makes them the place for non-negotiables: a tone of voice, a compliance constraint, a phrasing your organisation always uses.
Rules are organised by a path (like coding/tone-of-voice) and scoped by agent type and project. Disabling a rule keeps it in the bank but excludes it from every agent run, so you can retire one without losing it.
Manage: Rules
Memories
Section titled “Memories”A memory is persistent know-how the agent remembers between conversations. Unlike rules, memories are collaborative: an agent proposes changes from what it learns during its runs, and your team reviews and accepts them into the shared bank. You can also add a memory directly.
Proposed changes — to create, update, or delete a memory — wait under Pending review, where an admin can accept, reject, or edit them before they take effect, and a history lets you revert to an earlier version. Disabling a memory means the agent will no longer recall it. Like the others, memories are scoped by agent type and project.
Manage: Memories
How they attach to agents
Section titled “How they attach to agents”The three differ in how they reach an agent. Skills are chosen per agent — you pick the ones an agent should use. Rules and memories apply automatically to every agent that matches their scope, with no per-agent wiring: set the scope and they’re in effect for the agents it covers.